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21 records were found.

Trabalho de Projeto apresentado à Escola Superior de Artes Aplicadas do Instituto Politécnico de Castelo Branco para cumprimento dos requisitos necessários à obtenção do grau de Licenciado em Design, Comunicação e Produção Audiovisual
Relatório de Projecto Final apresentado à Escola Superior Agrária do Instituto Politécnico de Castelo Branco, para obtenção do Grau de Mestre em Gestão Agro-Ambiental de Solos e Resíduos
Relatório de Projecto Final apresentado à Escola Superior Agrária do Instituto Politécnico de Castelo Branco, para obtenção do Grau de Mestre em Gestão Agro-Ambiental de Solos e Resíduos
Disponível na Biblioteca da ESACB na cota C30-26849TFCEBA.
Trabalho apresentado à Escola Superior Agrária do Instituto Politécnico de Castelo Branco para obtenção do Grau de Mestre em Gestão Agro-Ambiental de Solos e Resíduos.
Relatório de Estágio apresentado à Escola Superior Agrária de Castelo Branco do Instituto Politécnico de Castelo Branco para cumprimento dos requisitos necessários à obtenção do grau de Licenciado em Engenharia Biológica e Alimentar, do qual só está disponível o resumo.
Tag clouds have become very popular as visual representations of the main topics in document sets or as navigation tools that can provide quick access to resources related with specific topics. However, their ability to represent the information environment associated with any meaningful reality in a way that is collectively visible, actionable and easily understood may also be very relevant, even when the reality being represented is no longer a set of documents or resources, but a stream of interactions occurring within a particular ubiquitous computing environment. In this paper, we explore the use of tag clouds within the context of situated displays and services. We hypothesise that such tag clouds may have a role as dynamic representations of place and also as interaction controls, supporting the same comprehension and navigation functions of classical tag clouds. We describe two case studies in which this concept of situated tag cloud has been experimented in real-world settings. The case studies demonstrate two different applications of the tag cloud concept as the basis for place description and situated interaction. The results obtained from the case studies suggest that situated tag clouds can indeed provide valuable representations of place and situations and can also support simple interaction models, allowing people to reason about the system behaviour and how it is being influenced by new interactions.
Disponível na Biblioteca da ESACB na cota C30-29021TFCNHQA.
“Copyright © [2010] IEEE. Reprinted from 18th International Conference on Software, Telecommunications and Computer Networks (SoftCOM 2010). ISBN: 978-1-4244-8663-2 . This material is posted here with permission of the IEEE. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.”
Vehicular networks experience a number of unique challenges due to the high mobility of vehicles and highly dynamic network topology, short contact durations, disruption intermittent connectivity, significant loss rates, node density, and frequent network fragmentation. All these issues have a profound impact on routing strategies in these networks. This paper gives an insight about available solutions on related literature for vehicular communications. It overviews and compares the most relevant approaches for data communication in these networks, discussing their influence on routing strategies. It intends to stimulate research and contribute to further advances in this rapidly evolving area where many key open issues that still remain to be addressed are identified.
“Copyright © [2009] IEEE. Reprinted from 5th International Conference on Wireless and Mobile Computing, Networking and Communications. WIMOB 2009. ISBN: 978-0-7695-3841-9 . This material is posted here with permission of the IEEE. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.”
This research aimed to study and develop an advertising video to promote the placement of an ambarscience didactic toy in the Primary School classroom context, as complement to the teaching process, as this is something, according to our study, unprecedented in this type of toys. We aimed to understand the relevance of using nonlinear narrative structure in this type of videos and how the used of flashback and flashforward narrative devices would help in enlightening the learning potential of the toy. For Albino (Albino 2013) babies since birth are highly predisposed to learn and their brain naturally absorbs all the information of new life, this is not optional, it is a human condition. According to the same author, since children are born they are constantly absorbing information and learning, it is up to adults to promote their learning and the development of many of their abilities. Didactic and educational toys are a good support in this training, helping them to develop all their skills in the development of imagination, memory, concentration and visual perception. In this paper, after an introduction to the contextual and theoretical framework, we briefly present the empirical methodology adopted in the practical project, which involved all the fieldwork developed in the toys company, the enquiries for selecting the product to study and promote, the different video creative and production stages; and the test and analyzes of reactions to the video prototype.
Vehicular Delay-Tolerant Network (VDTN) is a new disruptive network architecture where vehicles act as the communication infrastructure. VDTN follows a layered architecture based on control and data planes separation, and positioning the bundle layer under the network layer. VDTN furnishes low-cost asynchronous communications coping with intermittent and sparse connectivity, variable delays and even no end-to-end connection. This paper presents a VDTN prototype (testbed) proposal, which implements and validates the VDTN layered architecture considering the proposed out-of-band signaling. The main goals of the prototype are emulation, demonstration, performance evaluation, and diagnose of protocol stacks and services, proving the applicability of VDTNs over a wide range of environments.